Conference Information
This event provides an introduction to Software Quality Assurance (SQA) concepts, including manual testing fundamentals, defect reporting, and basic test planning. It is designed for beginners and educators interested in understanding software testing practices used in the industry.
Currently Registered:
0/2
Waitlist Limit: 0/1
Waitlist Limit: 0/1
Time Slots
Morning
Date:
12/1/2026 -
12/10/2026
Time:
8:00 AM -
11:59 AM
CRCM 2a and 2b: Classroom Relationships
Available Seats : 2
Waiting Count : 0
Description
: This online or face-to-face training helps educators develop culturally responsive classroom management practices to ensure that students experience a positive, consistent, safe, and equitable classroom. Participants learn strategies to appreciate and appropriately integrate their students’ culture and family backgrounds into the classroom culture as a tier-one strategy that cultivates connections before applying appropriate classroom management strategies. We will also identify this as and all Mod 1-5 as meeting the CCDEI Requirements.
eSports in the Inclusive Classroom
Available Seats : 2
Waiting Count : 0
Description
: In this course, participants will learn how to bring eSports to their classroom or school.
Participants will learn how to use Minecraft Education Edition to leverage esports competition in any STEM classroom.
Participants will learn how to start an eSports program in their school. Examples will be given for using other games, and career connections will be explored in this course as well.
In this course, participants will learn how to bring eSports to their classroom or school.
Participants will learn how to use Minecraft Education Edition to leverage esports competition in any STEM classroom.
Participants will learn how to start an eSports program in their school. Examples will be given for using other games, and career connections will be explored in this course as well.
